Alessandro Cuzzocrea profile picture

Alessandro Cuzzocrea

Indie Game Dev

Latest articles

2026

2025

2024

2024: Year in Review blog post

2024: Year in Review

31 Dec, 2024

A random collection of events and peculiar moments that shaped my 2024

Mother 2 - 30th Anniversary blog post

Mother 2 - 30th Anniversary

27 Aug, 2024

Marking 30 years of Mother 2, this post explores how its storytelling, characters, and design left a lasting mark on gaming and personal memories.

BRA★BRA FINAL FANTASY BRASS de BRAVO 2024: A Night with Nobuo Uematsu and the Siena Wind Orchestra blog post

BRA★BRA FINAL FANTASY BRASS de BRAVO 2024: A Night with Nobuo Uematsu and the Siena Wind Orchestra

13 Aug, 2024

An unforgettable night at BRA★BRA FINAL FANTASY BRASS de BRAVO 2024 in Tokyo, featuring Nobuo Uematsu and the Siena Wind Orchestra, celebrating Final Fantasy music.

Hikaru Utada’s HIKARU UTADA SCIENCE FICTION TOUR 2024 at Saitama Super Arena blog post

Hikaru Utada’s HIKARU UTADA SCIENCE FICTION TOUR 2024 at Saitama Super Arena

24 Jul, 2024

An unforgettable experience at Hikaru Utada's HIKARU UTADA SCIENCE FICTION TOUR 2024 at Saitama Super Arena. Highlights include her stunning vocals, amazing stage setup, and nostalgic memories celebrating her 25th anniversary.

Push Golf and the Unreal Engine 5 Petit Contest: Creating the Game (Part 2) blog post

Push Golf and the Unreal Engine 5 Petit Contest: Creating the Game (Part 2)

16 Jun, 2024

The journey of creating Push Golf, my entry for Unreal Engine 5 Petit Contest 21. From brainstorming and prototyping to building the game with Blueprints, crafting a trailer, and receiving feedback, here's what I learned and achieved along the way.

Push Golf and the Unreal Engine 5 Petit Contest: From Nostalgia to a Game Jam (Part 1) blog post

Push Golf and the Unreal Engine 5 Petit Contest: From Nostalgia to a Game Jam (Part 1)

16 Jun, 2024

How my love for Unreal Engine began, from nostalgic memories of Unreal Tournament and UnrealEd to building a powerful new PC and diving into Unreal Engine 5 for the UE5 Petit Contest.

Tearful Heart Retrospective blog post

Tearful Heart Retrospective

28 Jan, 2024

2023

2022

2021

2021: Year in Review blog post

2021: Year in Review

28 Dec, 2021

As 2021 draws to a close, it's the perfect time to look back on all the accomplishments and challenges of the past 12 months. From working on multiple game projects to participating in game jams, it's been a busy and rewarding year.

Lands of Ambustio: A Retrospective blog post

Lands of Ambustio: A Retrospective

17 Oct, 2021

A retrospective on the creation of Lands of Ambustio, an 80's style RPG made with RPG Maker MV. Read about the motivations and challenges faced during development, as well as a sneak peek at the art, story, and gameplay features. An inside look at the game development process from start to finish.

Working From Home: One Year In blog post

Working From Home: One Year In

23 May, 2021

I have been working fully remotely from my apartment since May of last year. It's been a wonderful experience so far. It's been 12 months now. Working remotely has led to a huge improvement in my work performance and quality of life. This past year has been one of the most productive of my entire life. In this post, I'm going to explain in more detail how WFH has changed my life for the better.

Symbols iOS: A Retrospective blog post

Symbols iOS: A Retrospective

26 Jan, 2021

After I finished my ray tracer back in August last year, I was ready to tackle a new project. This time, I really wanted to make something that I could easily share with friends and family. After thinking about what to do for a few days, I decided to try and make a smartphone game. I hadn’t created a game in ages (I started working on this before making a game for Ludum Dare 47) and was eager to see if I still had the chops required to do so.

2020

2019